The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Our team fixed two high occurrence crashes.Fixed a progression blocker where a unit would get stuck in geometry preventing the completion of the mission.Disabled ‘No Support’ and ‘Battlefield Profits’, while we fix these challenges.The ‘Fieldworks’ challenge has been fixed and tracks/completes correctly.The ‘Wooden Shoes’ challenge has been fixed and tracks/completes correctly.Default value set to 200% for Capture and Decapture that is applied to the entire squad. Fixed an issue where Breakthrough Capture and Decapture bonuses were based on the number of entities in the squad. Default value set to 300% for Capture and Decapture that is applied to the entire squad. Fixed an issue where Assault Operation Decapture and Capture bonuses were based on the number of entities in the squad.Scouts built before the Pathfinder upgrade was unlocked no longer spawn fully reinforced.Cancelling a Scout squad in the production queue after upgrading to Pathfinders no longer grants additional manpower over the Scout’s initial cost.Fixed an issue where the M29 Weasel could spawn team weapons without spending munitions and would not go on cooldown.Fixed an issue where the Black Prince could only be spawned once per game for the owning player.Greatly reduced Boobytrap damage damage now also tapers off from the blast point centered on the capture point.Afrikakorps Booby Trap Increased cost from 30 to 55 munitions.
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